The current MilSims Squad Roster as of 1st February 2009:

The roll out of MilSims 3.0 is now well underway. The main difference is the moving to permanent squad based structures. Under 3.0, all members of MilSims will apply for a role within a squad and will always perform that role for that squad at each deployment.
This way, operators can work together at improving their skills and the overall affectiveness of their team by completing courses together, training and operating together.
As of 1st November, 2008, the whole structure of MilSims has been recalibrated to a similar structure for an Infantry Company made up of a company HQ, and a number of platoons each made up of a number of sections or squads.
The squads are made up of:
Squad Leader
2IC who oftens acts as Gun Group Leader
SAW or LSW Gunner
Medic
Signaler
Scout 1 or Sniper
Scout 2 or Spotter
Demolitions expert
Rifleman 1
Rifleman 2
In Phase 1 of MilSims 3.0, 4 squads will be raised being Danger 2, Danger 3, Engage 1 and Engage 2. Danger 1 and Engage 3 will be raised early 2009. Danger 1 was offered to and accepted by Ice who is currently out of the country and will return in Feb 09. The 4 squads were offered to 4 members who all accepted their appointments as Squad Leaders. They then nominated and recruited their own 2ICs and the rest of the placements are from the remainder of the operators applying for and being accepted individually into roles.
Operation Requirements have been issued to all Squad Leaders.
Any MilSims operator must complete the MilSims Recruit Course before they can be accepted into a role within a squad. They must then complete the corresponding specialty course for the role they hold. All current operators can be accepted into a role and will be required to complete the MilSims Recruit Course in the 1st quarter of 2009. From 1st November 2008, any new members of MilSims will be placed in a recruit squad and will supply operators to fill gaps in any squad at any deployment until they complete the Recruit Course and can then apply for a permanent role in a squad of their choice providing that spot is vacant.
If a squad does not have a full 10 operators at any deployment, the vacant spots will be filled by recruits from the recruit squad for that deployment.
Part 2 of the roll out of MilSims 3.0 involves the design and implementation of a number of training courses to compliment and reinforce the new structure. More on this will follow at a later date.
The roll out of MilSims 3.0 is now well underway. The main difference is the moving to permanent squad based structures. Under 3.0, all members of MilSims will apply for a role within a squad and will always perform that role for that squad at each deployment.
This way, operators can work together at improving their skills and the overall affectiveness of their team by completing courses together, training and operating together.
As of 1st November, 2008, the whole structure of MilSims has been recalibrated to a similar structure for an Infantry Company made up of a company HQ, and a number of platoons each made up of a number of sections or squads.
The squads are made up of:
Squad Leader
2IC who oftens acts as Gun Group Leader
SAW or LSW Gunner
Medic
Signaler
Scout 1 or Sniper
Scout 2 or Spotter
Demolitions expert
Rifleman 1
Rifleman 2
In Phase 1 of MilSims 3.0, 4 squads will be raised being Danger 2, Danger 3, Engage 1 and Engage 2. Danger 1 and Engage 3 will be raised early 2009. Danger 1 was offered to and accepted by Ice who is currently out of the country and will return in Feb 09. The 4 squads were offered to 4 members who all accepted their appointments as Squad Leaders. They then nominated and recruited their own 2ICs and the rest of the placements are from the remainder of the operators applying for and being accepted individually into roles.
Operation Requirements have been issued to all Squad Leaders.
Any MilSims operator must complete the MilSims Recruit Course before they can be accepted into a role within a squad. They must then complete the corresponding specialty course for the role they hold. All current operators can be accepted into a role and will be required to complete the MilSims Recruit Course in the 1st quarter of 2009. From 1st November 2008, any new members of MilSims will be placed in a recruit squad and will supply operators to fill gaps in any squad at any deployment until they complete the Recruit Course and can then apply for a permanent role in a squad of their choice providing that spot is vacant.
If a squad does not have a full 10 operators at any deployment, the vacant spots will be filled by recruits from the recruit squad for that deployment.
Part 2 of the roll out of MilSims 3.0 involves the design and implementation of a number of training courses to compliment and reinforce the new structure. More on this will follow at a later date.
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